
App Design
PROJECT - RETHINK


TIME
06/01/2018-09/01/2018
ROLE
Interaction designer
Visual design
Prototyping
OVERVIEW
This app is designed for those who need assistance organizing their positive and negative thoughts. In the app, users can find out what emotions they are currently experiencing and categorize those emotions.
The in-app chatting design is also a way to train users to rewind how they think of themselves, especially when facing negative emotions. Through research articles available in the app, users get to learn more about themselves and human psychology in daily life.
PROBLEM STATEMENT
Psychologists say for every one negative thought, you need five positive thoughts to balance the negativity out. Currently, there are many adults and teenagers suffering from daily mood swings. They need a way to identify mood and track their wellness.
SOLUTION
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ReThink App
- Mood tracking
- In-app chatting
- Related Articles available
- Self-growth notebook
DESIGN PROGRESS
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The following graph illustrates the user flow of this project. It has been revised after interviewing potential users about their frustrations.


. . .
INTERVIEWS AND PERSONA
After interviewing several possible users, I learned that average users tend to have around five negative thoughts in a day. The target audience is between 18 and 28, with mental stress coming from self, school, and society. I created three different personas, and this is one of them.
There are five shared values: 1. people want a place to track their mood and thoughts; 2. people want to identify mood; 3. people want the record to be easy and quick; 4. people are concerned with privacy; 5. people are concerned with keeping track.
WIREFRAMES
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All the features discussed with possible users are now being drawn out into pages of solutions. They were initially hand-drawn on notecards. I used the notecards to interview more possible users and observe what they would do without any instructions. ​


Key Findings from Interviews

(First draft by hand)


Notes on Usability test
Conducting Usability Test